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2017

Nijholt, A., ed. (2017) Playable Cities: The City as a Digital Playground. Gaming Media and Social Effects. Springer Verlag, Singapore. ISSN 2197-9685 ISBN 978-981-10-1961-6
van Delden, R.W. and Bruijnes, M. (2017) Telepresence Robots in Daily Life - Technical Report. Technical Report TR-CTIT-17-03, Centre for Telematics and Information Technology, University of Twente, Enschede. ISSN 1381-3625
Edirisinghe, C. and Nijholt, A. and Cheok, A.D. (2017) From Playable to Playful: The Humorous City. In: Proceedings of the 8th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2016, Revised Selected Papers, 28-30 June 2016, Utrecht, Netherlands. pp. 261-265. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering (LNICST) 178. Springer International Publishing. ISSN 1867-8211 ISBN 978-3-319-49615-3
Nijholt, A. (2017) Towards Playful and Playable Cities. In: Playable Cities: The City as a Digital Playground. Gaming Media and Social Effects. Springer Verlag, Singapore, pp. 1-20. ISSN 2197-9685 ISBN 978-981-10-1961-6
Nijholt, A. (2017) Mischief Humor in Smart and Playable Cities. In: Playable Cities: The City as a Digital Playground. Gaming Media and Social Effects. Springer Verlag, Singapore, pp. 235-253. ISSN 2197-9685 ISBN 978-981-10-1961-6
Nijholt, A. (2017) Designed and Accidental Humor in the Smart Digital Wild. (Invited) In: Proceedings of the 15th International Symposium on Social Communication, ISSC 2017, 23-27 Jan 2017, Santiago de Cuba, Cuba. pp. 310-317. Nuevos estudios sobre Comunicación Social. Centro de Linguistica Aplicada. ISBN 978-959-7174-31-8

2016

Nijholt, A. and Velasco, C. and Huisman, G. and Karunanayaka, K., ed. (2016) Proceedings of the 1st Workshop on Multi-Sensorial Approaches to Human-Food Interaction. ACM, New York, NY, USA. ISBN 978-1-4503-4561-3
Andujar, M. and Nijholt, A. and Gilbert, J.E. (2016) Designing a Humorous Workplace: Improving and Retaining Employee's Happiness. In: Proceedings of the AHFE 2016 International Conference on Affective and Pleasurable Design, 27-31 July 2016, Orlando, Florida. pp. 683-693. Advances in Intelligent Systems and Computing 483. Springer International Publishing. ISSN 2194-5357 ISBN 978-3-319-41660-1
Bruijnes, M. (2016) Believable Suspect Agents: Response and Interpersonal Style Selection for an Artificial Suspect. PhD thesis, University of Twente. CTIT Ph.D. Thesis Series No. 16-408 ISBN 978-90-365-4203-6
van Delden, R.W. and Gerritsen, S. and Reidsma, D. and Heylen, D.K.J. (2016) Distributed Embodied Team Play, a Distributed Interactive Pong Playground. In: Proceedings of the 8th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2016, 28-30 Jun 2016, Utrecht, the Netherlands. pp. 124-135. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 178. Springer Verlag. ISSN 1867-8211 ISBN 978-3-319-49615-3
van Delden, R.W. and Janssen, J. and ter Stal, S. and Deenik, W. and Meijer, W. and Reidsma, D. and Heylen, D.K.J. (2016) Personalization of Gait Rehabilitation Games on a Pressure Sensitive Interactive LED Floor. In: Proceedings of the International Workshop on Personalization in Persuasive Technology co-located with the 11th International Conference on Persuasive Technology (PT 2016), 5 Apr 2016, Salzburg, Autria. pp. 60-73. CEUR workshop proceedings 1582. McGill University. ISSN 1613-0073
Moreno Celleri, A.M. (2016) From traditional to interactive playspaces: Automatic analysis of player behavior in the interactive tag playground. PhD thesis, University of Twente. CTIT Ph.D. Thesis Series No. 16-386 ISBN 978-90-365-4101-5
Moreno Celleri, A.M. and van Delden, R.W. and Poppe, R.W. and Reidsma, D. and Heylen, D.K.J. (2016) Augmenting playspaces to enhance the game experience: A tag game case study. Entertainment computing, 16. pp. 67-79. ISSN 1875-9521
Moreno Celleri, A.M. and Poppe, R.W. (2016) Automatic behavior analysis in tag games: from traditional spaces to interactive playgrounds. Journal on multimodal user interfaces, 10 (1). pp. 63-75. ISSN 1783-7677 *** ISI Impact 1,017 ***
Moreno Celleri, A.M. and Poppe, R.W. and Heylen, D.K.J. (2016) Play with Me! Gender-Typed Social Play Behavior Analysis in Interactive Tag Games. In: Proceedings of the 8th International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN 2016), Revised Selected Papers, 28-30 June 2016, Utrecht, The Netherlands. pp. 146-157. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 178. Springer International Publishing. ISSN 1867-8211 ISBN 978-3-319-49615-3
Nijholt, A. (2016) Brain-Computer Interfacing Embedded in Intelligent and Affective Systems. (Invited) In: Proceedings of the 4th IIAE International Conference on Intelligent Systems and Image Processing (ICISIP 2016), 8-12 Sept 2016, Kyoto, Japan. pp. 1-1. The Institute of Industrial Applications Engineers. ISBN 978-4-907220-10-5
Nijholt, A. (2016) Human Avatars in Playful and Humorous Environments. In: Proceedings of the AHFE 2016 International Conference on Affective and Pleasurable Design, 27-31 July 2016, Orlando, Florida. pp. 671-682. Advances in Intelligent Systems and Computing 483. Springer International Publishing. ISSN 2194-5357 ISBN 978-3-319-41660-1
Nijholt, A. (2016) Humor Engineering in Smart Environments. In: Emotional Engineering Volume 4. Springer International Publishing, Cham, Switzerland, pp. 37-57. ISBN 978-3-319-29432-2
Nijholt, A. (2016) Preface (to Playable Cities). In: Playable Cities: The City as a Digital Playground. Gaming Media and Social Effects. Springer, Singapore, vii-viii. ISSN 2197-9685 ISBN 978-981-10-1962-3
Nijholt, A. (2016) Multi-Brain BCI Games: Where to Go from Here? In: Proceedings of Measuring Behavior 2016, 10th International Conference on Methods and Techniques in Behavioral Research, 25-27 May 2016, Dublin, Ireland. pp. 496-499. Dublin City University. ISBN 978-1-873769-59-1
Nijholt, A. (2016) Smart Bugs and Digital Banana Peels: Accidental Humor in Smart Environments? In: Proceedings of the 4th International Conference on Distributed, Ambient and Pervasive Interactions, DAPI 2016, Held as Part of HCI International 2016, 17-22 July 2016, Toronto, Canada. pp. 329-340. Lecture Notes in Computer Science 9749. Springer Verlag. ISSN 0302-9743 ISBN 978-3-319-39861-7
Nijholt, A. and Velasco, C. and Karunanayaka, K.T. and Huisman, G. (2016) 1st International Workshop on Multi-sensorial Approaches to Human-Food Interaction (Workshop Summary). In: Proceedings 18th International Conference on Multimodal Interaction, ICMI 2016, 12-16 Nov 2016, Tokyo, Japan. pp. 601-603. ACM. ISBN 978-1-4503-4556-9
Pons, P. and Hirskyj-Douglas, I. and Nijholt, A. and Cheok, A.D. (2016) Animal-Computer Interaction: Animal-Centred, Participatory, and Playful Design. In: Proceedings of Measuring Behavior 2016, 10th International Conference on Methods and Techniques in Behavioral Research, 25-27 May 2016, Dublin, Ireland. pp. 456-460. Dublin City University. ISBN 978-1-873769-59-1
Ströfer, S. and Ufkes, E.G. and Bruijnes, M. and Giebels, E. and Noordzij, M.L. (2016) Interviewing suspects with avatars: Avatars are more effective when perceived as human. Frontiers in Psychology , 7. 545. ISSN 1664-1078 *** ISI Impact 2,463 ***
Velasco, C. and Reinoso Carvalho, F. and Petit, O. and Nijholt, A. (2016) A Multisensory Approach for the Design of Food and Drink Enhancing Sonic Systems. In: Proceedings of the 1st Workshop on Multi-sensorial Approaches to Human-Food Interaction, MHFI 2016, 16 Nov 2016, Tokyo, Japan. 7. ACM. ISBN 978-1-4503-4561-3

2015

Nijholt, A., ed. (2015) More playful user interfaces: interfaces that invite social and physical interaction. Gaming media and social effects. Springer Verlag, Singapore. ISSN 2197-9685 ISBN 978-981-287-545-7
Alofs, T. and Theune, M. and Swartjes, I.M.T. (2015) A tabletop interactive storytelling system: designing for social interaction. International Journal of Arts and Technology, 8 (3). pp. 188-211. ISSN 1754-8853
Andujar, M. and Crawford, C.S. and Nijholt, A. and Jackson, F. and Gilbert, J.E. (2015) Artistic brain-computer interfaces: the expression and stimulation of the user's affective state. Brain-Computer Interfaces, 2 (2-3). pp. 60-69. ISSN 2326-263X
Bilakhia, S. and Petridis, S. and Nijholt, A. and Pantic, M. (2015) The MAHNOB Mimicry Database - a database of naturalistic human interactions. Pattern Recognition Letters, 66. pp. 52-61. ISSN 0167-8655 *** ISI Impact 1,586 ***
Bruijnes, M. and op den Akker, H.J.A. and Hartholt, A. and Heylen, D.K.J. (2015) Virtual suspect William. In: Proceedings of the 15th International Conference on Intelligent Virtual Agents, IVA 2015, 26-28 Aug 2015, Delft, Netherlands. pp. 67-76. Lecture Notes in Computer Science 9238. Springer Verlag. ISSN 0302-9743 ISBN 978-3-319-21995-0
Bruijnes, M. and op den Akker, H.J.A. and Spitters, S. and Sanders, M. and Fu, Q. (2015) The recognition of acted interpersonal stance in police interrogations and the influence of actor proficiency. Journal on multimodal user interfaces, 9 (4). pp. 353-376. ISSN 1783-7677 *** ISI Impact 1,017 ***
Bruijnes, M. and Linssen, J.M. and op den Akker, H.J.A. and Theune, M. and Wapperom, S. and Broekema, C. and Heylen, D.K.J. (2015) Social Behaviour in Police Interviews: Relating Data to Theories. In: Conflict and Multimodal Communication. Computational Social Sciences. Springer Verlag, London, pp. 317-347. ISBN 978-3-319-14080-3
Brunner, C. and Birbaumer, N. and Blankertz, B. and Guger, C. and Kübler, A. and Mattia, D. and Millán, J. del R. and Miralles, F. and Nijholt, A. and Opisso, E. and Ramsey, N. and Salomon, P. and Müller-Putz, G.R. (2015) BNCI Horizon 2020: towards a roadmap for the BCI community. Brain-Computer Interfaces, 2 (1). pp. 1-10. ISSN 2326-263X
D'Mello, S.K. and Pantic, M. and Nijholt, A. (2015) Introduction to the “Best of ACII 2013” Special Section. IEEE Transactions on Affective Computing, 6 (2). pp. 84-85. ISSN 1949-3045 *** ISI Impact 1,873 ***
Linssen, J.M. and de Groot, T.F. and Theune, M. and Heylen, D.K.J. (2015) LOITER-TB: Thought Bubbles that Give Feedback on Virtual Agents' Experiences. In: Proceedings of the 15th International Conference on Intelligent Virtual Agents, IVA 2015, 26-28 Aug 2015, Delft, The Netherlands. pp. 283-286. Lecture Notes in Computer Science 9238. Springer Verlag. ISSN 0302-9743 ISBN 978-3-319-21995-0
Linssen, J.M. and Theune, M. and de Groot, T.F. and Heylen, D.K.J. (2015) Improving social awareness through thought bubbles and flashbacks of virtual characters. In: Proceedings of the 15th International Conference on Intelligent Virtual Agents, IVA 2015, 26-28 Aug 2015, Delft, The Netherlands. pp. 250-259. Lecture Notes in Computer Science 9238. Springer Verlag. ISSN 0302-9743 ISBN 978-3-319-21995-0
Minuto, A. and Pittarello, F. and Nijholt, A. (2015) Smart Material Interfaces for Education. Journal of Visual Languages and Computing, 31 (Part B). pp. 267-274. ISSN 1045-926X *** ISI Impact 0,634 ***
Minuto, A. and Pittarello, F. and Nijholt, A. (2015) A Smart Material Interfaces Learning Experience. In: Proceedings of the 21st International Conference on Distributed Multimedia Systems (DMS 2015), 31 Aug - 02 Sept 2015, Vancouver, Canada. pp. 131-140. Knowledge Systems Institute. ISSN 2326-3261
Moreno Celleri, A.M. and van Delden, R.W. and Poppe, R.W. and Reidsma, D. and Heylen, D.K.J. (2015) Augmenting traditional playground games to enhance game experience. In: Proceedings of the 7th International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN 2015), 10-12 Jun 2015, Turin, Italy. IEEE Computer Society. ISBN 978-1-63190-061-7
Nam, C.S. and Kim, S.-P. and Krusienkki, D. and Nijholt, A. (2015) 뇌-컴퓨터 인터페이스 (Brain-Computer Interfaces) 기술에 대한 국내·외 연구개발 동향 조사 (Research and Development in Brain-Computer Interfacing Technology: A Comprehensive Technical Review). Final Report. Technical Report TR-2015 Korean-American Scientists and Engineers Association (KSEA), Vienna, VA, USA.
Nijholt, A. (2015) Brain-Computer Interfacing: Wegen naar de Toekomst. De Connectie, 10 (1). pp. 8-10. ISSN 1871-3807
Nijholt, A. (2015) The Humor Continuum: From Text to Smart Environments (Keynote Paper). (Invited) In: Proceedings of the International Conference on Informatics, Electronics & Vision (ICIEV 2015), 15-18 June 2015, Kitakyushu, Fukuoka, Japan. pp. 1-10. IEEE Computer Society. ISBN 978-1-4673-6901-5
Nijholt, A. (2015) Multimodal and Multi-Brain Computer Interfaces: A Review. In: Proceedings of the 10th International Conference on Information, Communications and Signal Processing (ICICS 2015), 2-4 Dec 2015, Singapore. pp. 1-5. IEEE Computer Society. ISBN 978-1-4673-7216-9
Nijholt, A. (2015) Mischief humor: From Games to Playable Cities. In: Proceedings 12th International Conference on Advances in Computer Entertainment Technology (ACE 2015), 16-19 November 2015, Iskandar, Malaysia. #67. ACM. ISBN 978-1-4503-3852-3
Nijholt, A. (2015) Designing Humor for Playable Cities. In: Proceedings of the 6th International Conference on Applied Human Factors and Ergonomics (AHFE 2015) and the Affiliated Conferences, AHFE 2015, 27-30 July 2015, Las Vegas, USA. pp. 2175-2182. Procedia Manufacturing 3. Elsevier. ISSN 2351-9789
Nijholt, A. (2015) More playful user interfaces: an introduction. In: More Playful User Interfaces. Interfaces that Invite Social and Physical Interaction. Gaming media and social effects. Springer Verlag, Singapore, pp. 1-13. ISSN 2197-9685 ISBN 978-981-287-545-7
Nijholt, A. (2015) Preface. In: More Playful User Interfaces. Interfaces that Invite Social and Physical Interaction. Gaming media and social effects. Springer Verlag, Singapore, v-vi. ISSN 2197-9685 ISBN 978-981-287-545-7
Nijholt, A. (2015) Humor techniques: from real world and game environments to smart environments. In: 3rd International Conference on Distributed, Ambient and Pervasive Interactions, DAPI 2015, 02-07 Aug 2015, Los Angeles, CA, USA. pp. 659-670. Lecture Notes in Computer Science 9189. Springer Verlag. ISSN 0302-9743 ISBN 978-3-319-20803-9
Nijholt, A. and Nam, Chang S. (2015) Editorial: Arts and Brain-Computer Interfaces (BCIs). Brain-Computer Interfaces, 2 (2-3). pp. 57-59. ISSN 2326-263X
Reidsma, D. and Volpe, G. and Camurri, A. and Nijholt, A. (2015) Editorial: Expressive Interactive Systems That Tell a Story. International Journal of Arts and Technology (IJART), 8 (3). pp. 185-187. ISSN 1754-8853
Romão, T. and Nijholt, A. and Cheok, A.D. (2015) Special issue on advances in computer entertainment: editorial. International Journal of Arts and Technology (IJART), 8 (4). pp. 279-281. ISSN 1754-8853
Soleymani, M. and Pun, T. and Nijholt, A. (2015) Best of Affective Computing and Intelligent Interaction 2013 in Multimodal Interactions. Journal on Multimodal User Interfaces, 9 (1). pp. 1-2. ISSN 1783-7677 *** ISI Impact 1,017 ***
Wadeson, A. and Nijholt, A. and Nam, Chang S. (2015) Artistic Brain-Computer Interfaces: State-of-the-Art of Control Mechanisms. Brain-Computer Interfaces, 2 (2-3). pp. 70-75. ISSN 2326-263X

2014

Cheok, A.D. and Nijholt, A. and Romão, T., ed. (2014) Entertaining the whole world. Human-Computer Interaction Series. Springer Verlag, London. ISSN 1571-5035 ISBN 978-1-4471-6445-6
Miorandi, D. and Maltese, V. and Rovatsos, M. and Nijholt, A. and Stewart, J., ed. (2014) Social collective intelligence: combining the powers of humans and machines to build a smarter society. Springer Series on Computational Social Sciences 5. Springer Verlag, Heidelberg. ISBN 978-3-319-08680-4
Nijholt, A., ed. (2014) Playful User Interfaces. Interfaces that Invite Social and Physical Interaction. Gaming Media and Social Effects. Springer Verlag, Berlin. ISSN 2197-9693 ISBN 978-981-4560-95-5
Reidsma, D. and Choi, I. and Bargar, R., ed. (2014) Intelligent Technologies for Interactive Entertainment: 6th International Conference, INTETAIN 2014. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 136. Springer Verlag, Berlin. ISSN 1867-8211 ISBN 978-3-319-08188-5
ten Brinke, J. and Linssen, J.M. and Theune, M. (2014) Hide and sneak: story generation with characters that perceive and assume. In: Tenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2014, 3-7 Oct 2014, Raleigh, NC, USA. pp. 174-180. AAAI Press. ISSN 2334-0924 ISBN 978-1-57735-681-3
Bruijnes, M. and Wapperom, S. and op den Akker, H.J.A. and Heylen, D.K.J. (2014) A method to evaluate response models. In: Proceedings of the 14th International Conference on Intelligent Virtual Agents, IVA 2014, 27-29 Aug 2014, Boston, USA. pp. 67-70. Lecture Notes in Computer Science 8637 (0302-9743). Springer International Publishing. ISSN 0302-9743 ISBN 978-3-319-09766-4
Bruijnes, M. and Wapperom, S. and op den Akker, H.J.A. and Heylen, D.K.J. (2014) A virtual suspect agent’s response model. In: Fourteenth International Conference on Intelligent Virtual Agents (IVA 2014); Proceedings of the Workshop on Affective Agents, 26 Aug 2014, Boston, USA. pp. 17-24. Gaips Intelligent Agents and Synthetic Characters Group. ISBN not assigned
Cheok, A.D. and Romão, T. and Nijholt, A. and Yu, Gino (2014) Entertaining the whole world. In: Entertaining the Whole World. Human-Computer Interaction Series. Springer Verlag, London, pp. 1-3. ISSN 1571-5035 ISBN 978-1-4471-6445-6
van Delden, R.W. and Moreno Celleri, A.M. and Poppe, R.W. and Reidsma, D. and Heylen, D.K.J. (2014) Steering Gameplay Behavior in the Interactive Tag Playground. In: Proceedings of the European Conference on Ambient Intelligence, AmI 2014, Revised Selected Papers, 11-13 Nov 2014, Eindhoven, Netherlands. pp. 145-157. Lecture Notes in Computer Science 8850. Springer International Publishing. ISSN 0302-9743 ISBN 978-3-319-14111-4
van Delden, R.W. and Moreno Celleri, A.M. and Ramos, C. and Carrasco, G. and Reidsma, D. and Poppe, R.W. (2014) Hang in There: A Novel Body-Centric Interactive Playground. In: Innovative and Creative Developments in Multimodal Interaction Systems. IFIP Advances in Information and Communication Technology. Springer Verlag, London, pp. 160-178. ISSN 1868-4238 ISBN 978-3-642-55142-0
van Delden, R.W. and Reidsma, D. and van Oorsouw, W. and Poppe, R.W. and van der Vos, P. and Lohmeijer, A. and Embregts, P. and Evers, V. and Heylen, D.K.J. (2014) Towards an Interactive Leisure Activity for People with PIMD. In: Proceedings of the 14th International Conference on Computers Helping People with Special Needs, ICCHP 2014, 9-11 Jul 2014, Paris, France. pp. 276-282. Lecture Notes in Computer Science 8547. Springer International Publishing. ISSN 0302-9743 ISBN 978-3-319-08595-1
van Dijk, E.M.A.G. and Lingnau, A. and Vissers, G. and Kockelhorn, H. (2014) Individual and Collaborative Personalization in a Science Museum. In: Playful User Interfaces: Interfaces that Invite Social and Physical Interaction. Gaming Media and Social Effects. Springer, Singapore, pp. 185-208. ISSN 2197-9685 ISBN 978-981-4560-95-5
Hoek, M.D. and Theune, M. and Linssen, J.M. (2014) Generating game narratives with focalization and flashbacks. In: Proceedings of the AIIDE 2014 Workshop on Games and Natural Language Processing, 3-7 Oct 2014, Raleigh, NC, USA. pp. 9-14. AAAI Press. ISBN 978-1-57735-686-8
Katayose, Haruhiro and Reidsma, D. (2014) Preface: Special issue: ten years of advances in computer entertainment. Entertainment computing, 5 (4). 439. ISSN 1875-9521
de Kok, I.A. and Poppe, R.W. and Heylen, D.K.J. (2014) Iterative perceptual learning for social behavior synthesis. Journal on Multimodal User Interfaces , 8 (3). pp. 231-241. ISSN 1783-7677 *** ISI Impact 1,017 ***
Linssen, J.M. and de Groot, T.F. and Theune, M. and Bruijnes, M. (2014) Beyond simulations: serious games for training interpersonal skills in law enforcement. In: Proceedings of the 10th annual meeting of the European Social Simulation Association (ESSA 2014), 1-5 Sep 2014, Barcelona, Spain. 127. European Social Simulation Association. Universitat Autònoma de Barcelona. ISBN not assigned
Linssen, J.M. and Theune, M. (2014) Meta-techniques for a social awareness learning game. In: Proceedings of the 8th European Conference on Games Based Learning, ECGBL 2014, 9-10 Oct 2014, Berlin, Germany. pp. 697-704. Academic Conferences and Publishing International Limited . ISSN 2049-0992 ISBN 978-1-910309-55-1
Miorandi, D. and Maltese, V. and Rovatsos, M. and Nijholt, A. and Stewart, J. (2014) Preface. In: Social Collective Intelligence: Combining the Powers of Humans and Machines to Build a Smarter Society. Springer Series on Computational Social Sciences 5. Springer Verlag, Heidelberg, v-vi. ISBN 978-3-319-08680-4
Nijholt, A. (2014) De wereld als grap. De Connectie, 9 (1). pp. 14-19. ISSN 1871-3807
Nijholt, A. (2014) Breaking Fresh Ground in Human-Media Interaction Research. Frontiers in ICT, 1. 00004. ISSN 2297-198X
Nijholt, A. (2014) Computational Deception and Non-Cooperative Behavior. (Invited) In: 3rd International Conference on Informatics, Electronics & Vision, 23-24 May 2014, Dhaka, Bangladesh. pp. 22-23. Cennser. ISSN 2226-2105 ISBN 978-1-4799-5178-9
Nijholt, A. (2014) Steden met gevoel voor humor. In: Het Beste Idee van 2014. Uitgeverij De Wereld, Tilburg, Nederland, pp. 30-31. ISBN 978-90-79-051-11-3
Nijholt, A. (2014) Towards Humor Modelling and Facilitation in Smart Environments. In: Advances in Affective and Pleasurable Design. In: Proceedings of the 5th International Conference on Applied Human Factors and Ergonomics (AHFE 2014), 19-23 July 2014, Krakow, Poland. pp. 260-269. AHFE Conference. ISBN 978-1-4951-2109-8
Nijholt, A. (2014) Playful Interfaces: Introduction and History. In: Playful User Interfaces. Interfaces that Invite Social and Physical Interaction. Gaming Media and Social Effects. Springer Verlag, Berlin, pp. 1-21. ISSN 2197-9685 ISBN 978-981-4560-95-5
Nijholt, A. (2014) Preface (to Playful User Interfaces). In: Playful User Interfaces. Interfaces that Invite Social and Physical Interaction. Gaming Media and Social effects. Springer Verlag, Berlin, v-vii. ISSN 2197-9685 ISBN 978-981-4560-95-5
Nijholt, A. (2014) Towards environments that have a sense of humor. In: Proceedings of the 6th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2014, 9-11 July 2014, Chicago (IL), USA. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering (LNICST) 136. Springer Verlag, Berlin, pp. 77-80. ISSN 1867-8211 ISBN 978-3-319-08188-5
Peters, R and Bruijnes, M. and op den Akker, H.J.A. (2014) How turn-taking influences the perception of a suspect in police interviews. In: Creating the Difference - Proceedings of Chi Sparks 2014, 3 Apr 2014, The Hague, Netherlands. pp. 86-89. The Hague University of Applied Sciences and CHI Nederland. ISBN 978-90-73077-55-3
Plass-Oude Bos, D. and van de Laar, B.L.A. and Reuderink, B. and Poel, M. and Nijholt, A. (2014) Perception and manipulation of game control. In: Proceedings of the 6th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2014, 9-11 July 2014, Chicago (IL), USA. pp. 57-66. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering (LNICST) 136. Springer Verlag. ISSN 1867-8211 ISBN 978-3-319-08188-5
Poppe, R.W. and van Delden, R.W. and Moreno Celleri, A.M. and Reidsma, D. (2014) Interactive Playgrounds for Children. In: Playful User Interfaces. Gaming Media and Social Effects. Springer Verlag, Berlin, pp. 99-118. ISSN 2197-9685 ISBN 978-981-4560-95-5
Poppe, R.W. and ter Maat, M. and Heylen, D.K.J. (2014) Switching Wizard of Oz for the online evaluation of backchannel behavior. Journal on Multimodal User Interfaces, 8 (1). pp. 109-117. ISSN 1783-7677 *** ISI Impact 1,017 ***
Poppe, R.W. and Van Der Zee, S. and Heylen, D.K.J. and Taylor, P.J. (2014) AMAB: Automated measurement and analysis of body motion. Behavior Research Methods, 46 (3). pp. 625-633. ISSN 1554-351X *** ISI Impact 3,048 ***
Reidsma, D. and Radha, M. and Nijholt, A. (2014) Mediated Interactions and Musical Expression - A Survey. In: Digital Da Vinci: Computers in Music. Springer, New York, pp. 79-98. ISBN 978-1-4939-0535-5
Schouten, D. and Pfab, I. and Cremers, A. and van Dijk, E.M.A.G. and Neerincx, M. (2014) Gamification for low-literates: Findings on motivation, user experience, and study design. In: Proceedings of the 14th International Conference on Computers Helping People with Special Needs, ICCHP 2014, 9-11 July 2014, Paris, France. pp. 494-501. Lecture Notes in Computer Science 8547. Springer International Publishing. ISSN 0302-9743 ISBN 978-3-319-08595-1
Tettero, D. and Reidsma, D. and van Dijk, E.M.A.G. and Nijholt, A. (2014) Yellow is mine!: designing interactive playgrounds based on traditional children's play. In: Entertaining the Whole World. Human-Computer Interaction Series. Springer Verlag, London, pp. 63-84. ISSN 1571-5035 ISBN 978-1-4471-6445-6
Visser, T. and Traum, D. and DeVault, D. and op den Akker, H.J.A. (2014) A model for incremental grounding in spoken dialogue systems. Journal on Multimodal User Interfaces, 8 (1). pp. 61-73. ISSN 1783-8738 ISBN 978-3-940961-83-9

2013

Reidsma, D. and Katayose, H. and Nijholt, A., ed. (2013) Advances in Computer Entertainment. 10th International Conference, ACE 2013. Lecture Notes in Computer Science 8253. Springer Verlag, London. ISSN 0302-9743 ISBN 978-3-319-03160-6
op den Akker, H.J.A. and Bruijnes, M. and Peters, R.M. and Krikke, T. (2013) Interpersonal stance in police interviews: content analysis. Computational Linguistics in the Netherlands Journal, 3. pp. 193-216. ISSN 2211-4009
Beelen, T. and Blaauboer, R. and Bovenmars, N. and Loos, B. and Zielonka, L. and van Delden, R.W. and Huisman, G. and Reidsma, D. (2013) The art of tug of war: investigating the influence of remote touch on social presence in a distributed rope pulling game. In: Proceedings of the 10th International Conference on Advances in Computer Entertainment, ACE 2013, 12-15 Nov 2013, Boekelo, Netherlands. pp. 246-257. Lecture Notes in Computer Science 8253. Springer Verlag. ISSN 0302-9743 ISBN 978-3-319-03160-6
Bruijnes, M. (2013) Affective conversational models: interpersonal stance in a police interview context. In: Humaine Association Conference on Affective Computing and Intelligent Interaction, ACII 2013, 2-5 Sep 2013, Geneva, Switserland. pp. 624-629. International Conference on Affective Computing and Intelligent Interaction and Workshops. IEEE Computer Society. ISSN 2156-8103 ISBN 978-0-7695-5048-0
Bruijnes, M. (2013) Interpersonal Stance in Conflict Conversation: Police Interviews. In: Proceedings of the SSPNet Workshop on Conflict and communication. Multimodal Social Signals of conflict and negotion in humans, animals, and machines, 29-31 Oct 2013, Rome, Italy. Computational Social Sciences. Springer Verlag.
Bruijnes, M. and Kolkmeier, J. and op den Akker, H.J.A. and Linssen, J.M. and Theune, M. and Heylen, D.K.J. (2013) Keeping up stories: design considerations for a police interview training game. In: Proceedings of the Social Believability in Games Workshop (SBG2013), 12 Nov 2013, Enschede, Netherlands. Centre for Telematics and Information Technology, University of Twente . ISBN not assigned
Dadvar, M. and Hondorp, G.H.W. and Nijholt, A. and Theune, M. and Trieschnigg, R.B. and Truong, K.P. (2013) Preface (to: CLIN Journal volume 3). Computational Linguistics in the Netherlands, 3. pp. 1-1. ISSN 2211-4009
van Delden, R.W. and Reidsma, D. (2013) Meaning in life as a source of entertainment. In: Proceedings of the 10th International Conference on Advances in Computer Entertainment, ACE 2013, 12-15 Nov 2013, Boekelo, Netherlands. pp. 403-414. Lecture Notes in Computer Science 8253. Springer Verlag. ISSN 0302-9743 ISBN 978-3-319-03160-6
Huisman, G. and Bruijnes, M. and Kolkmeier, J. and Jung, M.M. and Darriba Frederiks, A. and Rybarczyk, Y. (2013) Touching Virtual Agents: Embodiment and Mind. In: Innovative and Creative Developments in Multimodal Interaction Systems, Proceedings of the 9th IFIP WG 5.5 International Summer Workshop on Multimodal Interfaces, eNTERFACE 2013, 15 Jul - 09 Aug 2013, Lisbon, Portugal. pp. 114-138. IFIP Advances in Information and Communication Technology 425. Springer Verlag. ISSN 1868-4238 ISBN 978-3-642-55142-0
Linssen, J.M. and de Groot, T.F. (2013) AGENT: Awareness Game Environment for Natural Training. In: Proceedings of the International Conference on the Foundations of Digital Games, 13-17 May 2013, Chania, Greece. pp. 433-434. Society for the Advancement of the Science of Digital Games. ISBN not assigned
Linssen, J.M. and Theune, M. and de Groot, T.F. (2013) What Is at Play? Meta-techniques in Serious Games and Their Effects on Social Believability and Learning. In: Social Believability in Games Workshop, 12 Nov 2013, Boekelo, the Netherlands. Stockholm University.
Linssen, J.M. and Theune, M. and Heylen, D.K.J. (2013) Taking things at face value: how stance informs politeness of virtual agents. In: Proceedings of the Workshop on Computers As Social Actors, CASA 2013, 28 Sep 2013, Edinburgh, UK. pp. 71-82. CEUR Workshop Proceedings 1119. CEUR.org. ISSN 1613-0073
Linssen, J.M. and Theune, M. and Heylen, D.K.J. (2013) Taking things at face value: how stance informs politeness of virtual agents. In: Proceedings of the 25th Benelux Conference on Artificial Intelligence, BNAIC 2013, 7-8 Nov 2013, Delft, the Netherlands. pp. 334-335. Delft University of Technology. ISBN not assigned
Moreno Celleri, A.M. and van Delden, R.W. and Poppe, R.W. and Reidsma, D. (2013) Socially Aware Interactive Playgrounds. IEEE Pervasive Computing, 12 (3). pp. 40-47. ISSN 1536-1268 *** ISI Impact 1,836 ***
Moreno Celleri, A.M. and Poppe, R.W. (2013) “You’re it!”: Role Identification using Pairwise Interactions in Tag Games. In: Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition Workshops (CVPRW 2013), 23-28 June 2013, Portland, Oregon. pp. 657-662. IEEE Computer Society Conference on Computer Vision and Pattern Recognition workshops. IEEE Computer Society. ISSN 2160-7508 ISBN 978-0-7695-4990-3
Nijholt, A. and Romão, T. and Cheok, A.D. (2013) Preface: Special issue on advances in computer entertainment. International Journal of Creative Interfaces and Computer Graphics (IJCICG), 4 (1). iv-vi. ISSN 1947-3117
van Oostendorp, H. and van der Spek, E.D. and Linssen, J.M. (2013) Adapting the complexity level of a serious game to the proficiency of players. In: Proceedings of the 7th European Conference on Games Based Learning, ECGBL 2013, 3-4 Oct 2013, Porto, Portugal. pp. 553-560. Academic Conferences and Publishing International Limited. ISSN 2049-0992 ISBN 978-1-909507-63-0
Pun, T. and Nijholt, A. (2013) Report on the 2013 Affective Computing and Intelligent Interaction Conference (ACII 2013). AI Magazine, 34 (4). pp. 121-122. ISSN 0738-4602 *** ISI Impact 0,628 ***
Pun, T. and Pelachaud, C. and Sebe, N. and Nijholt, A. and D'Mello, S. and Pantic, M. (2013) Foreword ACII 2013. In: Proceedings of the 2013 Humaine Association Conference on Affective Computing and Intelligent Interaction (ACII). IEEE Computer Society, USA, xviii-xx. ISBN 978-0-7695-5048-0
Reidsma, D. and Katayose, H. and Nijholt, A. (2013) Preface ACE 2013. In: 10th International Conference on Advances in Entertainment Technologie (ACE 2013), 12-15 Nov 2013, Boekelo, Netherlands. v-vi. Lecture Notes in Computer Science 8253. Springer Verlag. ISSN 0302-9743 ISBN 978-3-319-03160-6
Reidsma, D. and van Welbergen, H. (2013) AsapRealizer in practice - a modular and extensible architecture for a BML realizer. Entertainment computing, 4 (3). pp. 157-169. ISSN 1875-9521
Spitters, S.J.I.M. and Sanders, G.M.A. and op den Akker, H.J.A. and Bruijnes, M. (2013) The recognition of acted interpersonal stance in police interrogations. In: Proceedings of the 4th IEEE International Conference on Cognitive Infocommunications, CogInfoCom 2013, 2-5 Dec 2013, Budapest, Hungary. pp. 65-70. IEEE Hungary Section, IEEE Joint Chapter of IES and RAS, Hungary . ISBN 978-1-4799-1543-9
Theune, M. and Alofs, T. and Linssen, J.M. and Swartjes, I.M.T. (2013) Having one's cake and eating it too: coherence of children's emergent narratives. In: 2013 Workshop on Computational Models of Narrative, 4-6 Aug 2013, Hamburg, Germany. pp. 293-309. OpenAccess Series in Informatics (OASIcs) 32. Schloss Dagstuhl, Leibniz-Zentrum für Informatik. ISSN 2190-6807 ISBN 978-3-939897-57-6
Theune, M. and Linssen, J.M. and Alofs, T. (2013) Acting, playing, or talking about the story: an annotation scheme for communication during interactive digital storytelling. In: 6th International Conference on Interactive Storytelling, ICIDS 2013, 6-9 Nov 2013, Istanbul, Turkey. pp. 132-143. Lecture Notes in Computer Science 8230. Springer Verlag. ISBN 978-3-319-02755-5
Volpe, G. and Reidsma, D. and Camurri, A. and Nijholt, A. (2013) Editorial: New modalities for interactive entertainment. Entertainment computing, 4 (3). pp. 1-1. ISSN 1875-9521

2012

Böck, R. and Bonin, F. and Campbell, N. and Edlund, J. and de Kok, I.A. and Poppe, R.W. and Traum, D., ed. (2012) Joint Proceedings of the Intelligent Virtual Agents 2012 Workshops. Otto von Guericke University, Magdeburg. ISBN 978-3-940961-83-9
Nijholt, A. and Romão, T. and Reidsma, D., ed. (2012) Advances in Computer Entertainment. Lecture Notes in Computer Science 7624. Springer Verlag, Heidelberg Berlin. ISSN 0302-9743 ISBN 978-3-642-34291-2
op den Akker, H.J.A. and Bijron, C. (2012) Wat beleeft een robot eigenlijk? Aantekeningen over de beleving en het gebruik van technologie. Technical Report TR-CTIT-12-14, Centre for Telematics and Information Technology, University of Twente, Enschede. ISSN 1381-3625
op den Akker, H.J.A. and Bruijnes, M. (2012) Computational models of social and emotional turn-taking for embodied conversational agents: a review. Technical Report TR-CTIT-12-13, Centre for Telematics and Information Technology, University of Twente, Enschede. ISSN 1381-3625
Bruijnes, M. (2012) Social and Emotional Turn Taking for Embodied Conversational Agents. In: 2012 ASE/IEEE International Conference on Social Computing and 2012 ASE/IEEE International Conference on Privacy, Security, Risk and Trust, 3-5 Sep 2012, Amsterdam, The Netherlands. pp. 977-978. IEEE Computer Society. ISBN 978-1-4673-5638-1
Catala, A. and Jaen, J. and van Dijk, E.M.A.G. and Jorda, S. (2012) Exploring tabletops as an effective tool to foster creativity traits. In: Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction (TEI '12), 19-22 Feb 2012, Kingston, Ontario, Canada. pp. 143-150. ACM. ISBN 978-1-4503-1174-8
van Delden, R.W. (2012) Towards a socially adaptive digital playground. In: Proceedings of the 11th International Conference on Interaction Design and Children (IDC 2012), June 12-15 2012, Bremen, Germany. pp. 355-358. ACM. ISBN 978-1-4503-1007-9
van Delden, R.W. and van Dijk, E.M.A.G. and Aarts, P. (2012) Design of Tangible Games for Children Undergoing Occupational and Physical Therapy. In: Proceedings of the 11th International Conference on Entertainment Computing, ICEC 2012, 26-29 Sept 2012, Bremen, Germany. 221-234. Lecture Notes in Computer Science 7522. Springer Verlag. ISSN 0302-9743 ISBN 978-3-642-33541-9
Imran, A.S. and Moreno Celleri, A.M. and Cheikh, F.A. (2012) Exploiting Visual Cues in Non-Scripted Lecture Videos for Multi-modal Action Recognition. In: Eighth International Conference on Signal Image Technology and Internet Based Systems (SITIS 2012), 25-29 Nov 2012, Sorrento, Naples, Italy. pp. 8-14. IEEE Computer Society. ISBN 978-1-4673-5152-2
Linssen, J.M. (2012) A Discussion of Interactive Storytelling Techniques for Use in a Serious Game. Technical Report TR-CTIT-12-09, Centre for Telematics and Information Technology, University of Twente, Enschede. ISSN 1381-3625
Linssen, J.M. (2012) Balancing plot and character believability by reasoning out-of-character. In: Proceedings of ICT.OPEN 2012, 22-23 Oct 2012, Rotterdam, the Netherlands. Netherlands Organisation for Scientific Research (NWO). ISBN 978-90-73461-80-2
Linssen, J.M. and Theune, M. (2012) Using Out-of-Character Reasoning to Combine Storytelling and Education in a Serious Game. In: Proceedings of the 1st International Workshop on Pedagogically-driven Serious Games (PDSG 2012), 18 Sep 2012, Saarbrücken, Germany. pp. 27-30. CEUR Workshop Proceedings 898. CEUR. ISSN 1613-0073
Moreno Celleri, A.M. (2012) Automatic detection of social signals in digital playgrounds. In: 2012 ASE/IEEE International Conference on Social Computing and 2012 ASE/IEEE International Conference on Privacy, Security, Risk and Trust, 3-5 Sep 2012, Amsterdam, The Netherlands. pp. 981-982. IEEE Computer Society. ISBN 978-1-4673-5638-1
Moreno Celleri, A.M. and van Delden, R.W. and Reidsma, D. and Poppe, R.W. and Heylen, D.K.J. (2012) An Annotation Scheme for Social Interaction in Digital Playgrounds. In: Proceedings of the Eleventh International Conference on Entertainment Computing (ICEC 2012), 26-29 September 2012, Bremen, Germany. pp. 85-99. Lecture Notes in Computer Science 7522. Springer Verlag. ISSN 0302-9743 ISBN 978-3-642-33541-9
Nijholt, A. and Romão, T. and Reidsma, D. (2012) Preface (to: Advances in Computer Entertainment). In: Proceedings 9th International Conference on Advances in Computer Entertainment (ACE 2012), 3-5 Nov 2012, Kathmandu, Nepal. v-vii. Lecture Notes in Computer Science 7624. Springer Verlag. ISSN 0302-9743 ISBN 978-3-642-34291-2
Poppe, R.W. and ter Maat, M. and Heylen, D.K.J. (2012) Online backchannel synthesis evaluation with the switching Wizard of Oz. In: Joint Proceedings of the Intelligent Virtual Agents 2012 Workshops, 15 Sept 2012, Santa Cruz, CA. pp. 75-82. Otto von Guericke University. ISBN 978-3-940961-83-9
Poppe, R.W. and ter Maat, M. and Heylen, D.K.J. (2012) Online behavior evaluation with the switching wizard of Oz. In: 12th International Conference on Intelligent Virtual Agents, IVA 2012, 12-14 Sept 2012, Santa Cruz, USA. pp. 486-488. Lecture Notes in Computer Science 7502. Springer Verlag. ISSN 0302-9743 ISBN 978-3-642-33196-1
Reidsma, D. and Tetteroo, D. and Nijholt, A. (2012) Making Ambient Spaces into Playgrounds. In: Proceedings of 8th International Conference on Methods and Techniques in Behavioral Research, Measuring Behavior 2012, 28-31 August 2012, Utrecht. pp. 79-81. Noldus Information Technology. ISBN 978-90-74821-87-2
Visser, T. and Traum, D. and DeVault, D. and op den Akker, H.J.A. (2012) a model for incremental grounding in spoken dialogue systems. In: Joint Proceedings of the 2012 IVA Workshops, 15 Sept 2012, Santa Cruz, CA, USA. pp. 101-108. Otto von Guericke University Magdeburg. ISBN 978-3-940961-83-9