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EEMCS EPrints Service


Editor: Rauterberg, M.
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Number of items: 5.

2015

Gürkök, H. and Nijholt, A. and Poel, M. (2015) Brain-Computer Interface Games: Towards a Framework. In: Handbook of Digital Games and Entertainment Technologies. Springer Verlag, Singapore, pp. 1-18. ISBN 978-981-4560-52-8

2007

Nijholt, A. (2007) Playing and Cheating in Ambient Entertainment. In: Proceedings 6th International Conference on Entertainment Computing (ICEC 2007), 15-17 September 2007, Shanghai, China. pp. 415-420. Lecture Notes in Computer Science 4740. Springer Verlag. ISBN 978-3-540-74872-4

2006

Oinonen, K.M. and Theune, M. and Nijholt, A. and Uijlings, J.R.R. (2006) Designing a story database for use in automatic story generation. In: Entertainment Computing - ICEC 2006, 20-22 September 2006, Cambridge, UK. pp. 298-301. Lecture Notes in Computer Science 4161. Springer Verlag. ISSN 0302-9743 ISBN 978-3-540-45259-1
Bos, P. and Reidsma, D. and Ruttkay, Z.M. and Nijholt, A. (2006) Interacting with a Virtual Conductor. In: Proc. of 5th International Conference on Entertainment Computing, 25-30 September 2006, Cambridge, UK. pp. 25-30. Lecture Notes in Computer Science 4161. Springer Verlag. ISSN 0302-9743 ISBN 978-3-540-45259-1
Reidsma, D. and van Welbergen, H. and Poppe, R.W. and Bos, P. and Nijholt, A. (2006) Towards Bi-directional Dancing Interaction. In: Proc. of 5th International Conference on Entertainment Computing, September 2006, Cambridge, UK. pp. 1-12. Lecture Notes in Computer Science 4161. Springer Verlag. ISSN 0302-9743 ISBN 978-3-540-45259-1

This list was generated on Mon Mar 20 05:11:23 CET 2017.