Home > Publications
Home University of Twente
Prospective Students
Intranet (internal)

EEMCS EPrints Service

26331 Humor Engineering in Smart Environments
Home Policy Brochure Browse Search User Area Contact Help

Nijholt, A. (2016) Humor Engineering in Smart Environments. In: Emotional Engineering Volume 4. Springer International Publishing, Cham, Switzerland, pp. 37-57. ISBN 978-3-319-29432-2

Full text available as:

- Repository staff only
178 Kb

Official URL:


Enjoyment is one of the positive emotions we expect to have when visiting environments that have been designed to provide us with entertainment experiences. However, enjoyment is also part of our daily life, whether we are at home, in our office environment, in public environments or on the move from one environment to the other. Humor is important in our daily experiences. We ourselves and our daily conversational partners are expected to have a sense of humor. We cannot maintain friendly relationships with family members, friends, and colleagues without having this sense of humor. Humor is one of the most appreciated traits in human-human interaction. In this chapter we investigate the possible role of humor in smart environments, or, from an opposite perspective, how smart digital technology, its sensors and actuators can help to introduce humorous situations and interactions in digitally enhanced physical worlds. With these worlds in mind, we discuss accidental, spontaneous, scripted and staged humor. We will also draw upon humor as it appears nowadays in artificial physical environments, such as videogame environments. Conclusions will be drawn about being able to include humorous interactions and about being able to participate in humorous activities in smart technology supported environments and events.

Item Type:Book Section
Research Group:EWI-HMI: Human Media Interaction
Research Program:CTIT-General
Research Project:COMMIT/P02: Interaction for Universal Access
Uncontrolled Keywords:Humor modelling, Smart Environments, Sensors, Actuators, Videogames, Entertainment Technology
ID Code:26331
Deposited On:19 July 2016
More Information:statistics

Export this item as:

To correct this item please ask your editor

Repository Staff Only: edit this item