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15264 Actual and Imagined Movement in BCI Gaming
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van de Laar, B.L.A. and Plass-Oude Bos, D. and Reuderink, B. and Heylen, D.K.J. (2009) Actual and Imagined Movement in BCI Gaming. In: Proceedings of the International Conference on Artificial Intellingence and Simulation of Behaviour (AISB 2009), 06-09 Apr 2009, Edinburgh, Scotland. SSAISB, Brighton. ISBN 1902956818

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Abstract

Most research on Brain-Computer Interfaces (BCI) focuses
on developing ways of expression for disabled people who are
not able to communicate through other means. Recently it has been
shown that BCI can also be used in games to give users a richer experience
and new ways to interact with a computer or game console.
This paper describes research conducted to find out what the differences
are between using actual and imagined movement as modalities
in a BCI game. Results show that there are significant differences
in user experience and that actual movement is a more robust way of
communicating through a BCI.

Item Type:Conference or Workshop Paper (Full Paper, Talk)
Research Group:EWI-HMI: Human Media Interaction
Research Program:CTIT-NICE: Natural Interaction in Computer-mediated Environments
Research Project:BrainGain/2: BCI applications for healthy users
Uncontrolled Keywords:Brain-Computer Interface, Brain-Computer Interaction, User Experience, Human Factors
ID Code:15264
Status:Published
Deposited On:07 May 2009
Refereed:Yes
International:Yes
More Information:statisticsmetis

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